The BG Language Creation Guide

#1: Anthropology

If you're having trouble getting started, here is an example of how this might work. The group involved can literally be anything or anybody. Relax. Imagine. Play. Note that if you are a novice linguist, you might not understand all of the technical details that follow. However, they can still serve as a kind of guide for how to start thinking about your language.

There are already several largely suitable cultural descriptions available to you on the webpage. Consult those for what your assignment should look like. this page will help you with the pre-writing phase.

Say you want to create the language secretly used by employees of a fast food chain. (Something more developed than what you often hear short-order cooks and wait staff calling to each other when placing and discussing diners' orders.) Their working environment is noisy, making communication difficult, and they have little time to talk. Given their common job, they have things which they must frequently say to one another that most of us rarely (if ever) say. Here are a few things I might consider when creating their language and some reasons why this might, in fact, be a fun language to create:


Since their environment is so noisy, they should have sounds in their language that are easily distinguishable from one another and these sounds should be easy to hear over lots of background noise. Thus:

Morphology, Lexicon and Syntax

Given their physical and economic environment, they might need monomorphemic forms like the following:

Of course this is only the merest beginning.

The idea is to take a situation, real or imaginary, and decide what forms of language would suit the participants' needs, designing all those in as you go, remembering to be playful, to use your craft to make the points you want, and to never break character as the objective, descriptive linguist.

Answers to the Step 1 questions

Recall that these will not be presented in a list but rather woven into a few large paragraphs.